Game Night Autopilot
Intelligent game session recommendations powered by Steam library data, member activity patterns, and a self-improving learning engine. SYNTHET analyzes shared games, play schedules, and social affinity to suggest the perfect game night — then manages the entire session lifecycle from announcement to recap.
Steam Linking Required
/steam link before they can be included in recommendations. The more members who link, the better the recommendations become. A minimum linked density (default 30%) is required before the autopilot activates.How It Works
Game Night Autopilot follows a multi-stage pipeline to find and surface the best game night opportunities for your server:
1. Opportunity Discovery
Scans Steam libraries of all linked members to identify games owned by multiple people. Filters out ineligible games (too few owners, no recent activity) and builds a ranked opportunity list.
2. Candidate Scoring
For each eligible game, the scoring engine evaluates 7 weighted dimensions: library overlap, recent interest, social affinity, availability overlap, guild activity, game fit, and turnout reliability. These produce a composite score that predicts session success.
3. Policy Evaluation
A 12-stage policy pipeline checks freshness, mode eligibility, entitlement, confidence, quiet hours, permissions, duplicates, fatigue, recent failures, daily caps, and Steam density. Only candidates that pass all checks are surfaced.
4. Session Lifecycle
When a recommendation is launched, SYNTHET creates an announcement with RSVP buttons, optionally creates a discussion thread and voice channel, registers reminders, tracks attendance, and generates a post-session recap card.
5. Learning & Adaptation
After each session, the learning engine updates member turnout profiles, pair chemistry scores, time-window priors, game success priors, and guild adaptation metrics. Future recommendations become increasingly accurate over time.
Commands
All Game Night Autopilot commands are subcommands of /gamenight. All output uses beautiful canvas-rendered cards rather than plain text.
/gamenight overviewView the current status of Game Night Autopilot for your server. Shows the active mode, number of linked members, active sessions, and recent recommendation quality. Displays an overview card with key metrics at a glance.
/gamenight recommendationsView current game night recommendations. Shows the top-ranked candidate with its composite score, confidence band, suggested time window, and player list. Includes Launch, Details, and Skip buttons for quick action. Admins see additional scoring breakdown in the admin card view.
/gamenight launch <recommendation>Launch a game night session from a recommendation ID. Creates the announcement with RSVP buttons, seeds participants, creates thread and voice channel (if enabled), and registers reminder notifications. The recommendation is marked as consumed to prevent duplicates.
/gamenight sessionsView all active game night sessions in your server. Shows game name, participant count, RSVP status, and scheduled/actual start times. Sessions that run for more than 6 hours are automatically reconciled and closed.
/gamenight historyView recent game night session history with outcomes. Shows the recap card for the most recent session including attendance stats, quality score, and viability status (successful, partial, or failed).
/gamenight settings [mode] [channel]View or change Game Night Autopilot settings. Without arguments, displays current configuration. With arguments, updates the mode and/or announcement channel. Requires Manage Server permission to modify. See the Autopilot Modes section below for details.
/gamenight recomputeAdminForce recomputation of game opportunities. Rescans all Steam libraries and rebuilds the candidate pool. Useful after many new members link their accounts or after significant library changes.
Autopilot Modes
Game Night Autopilot operates in one of four modes, giving you full control over how recommendations are surfaced and sessions are launched:
Off
Game Night Autopilot is completely disabled. No recommendations are generated or surfaced.
Admin Only
Recommendations are only visible to admins. Admins review candidates and manually launch sessions. Best for servers that want full control over when game nights happen.
Admin Guided
Admins approve recommendations, then they're publicly surfaced for member RSVP. Members can see upcoming game nights and respond, but admins control what gets posted. A good middle ground for active communities.
Full Autopilot Pro
High-confidence recommendations are automatically surfaced and can auto-launch sessions. The system learns from each session to continuously improve. Requires Pro tier and sufficient historical data for safe autonomous operation.
RSVP & Participation
When a session is launched, SYNTHET posts an announcement card with interactive buttons:
Join — Mark yourself as attending. You'll receive reminder notifications before the session starts.
Maybe — Mark as tentative. You'll still get reminders but won't be counted for minimum player requirements.
Can't Make It — Decline the invitation. Your turnout profile is updated (declining is better than no-showing).
Walk-In Support
Scoring Engine
Each game night candidate is scored across 7 dimensions, weighted and combined into a composite score (0–1). Higher scores indicate better session prospects:
Scoring Dimensions
Library Overlap (25%) — How many members own the game. Recent Interest (15%) — Recent playtime signals active interest. Social Affinity (20%) — How well group members get along based on shared gaming history. Availability Overlap (15%) — Members share similar active hours. Guild Activity (10%) — Overall engagement of candidate members. Game Fit (10%) — Historical success of this game in your server. Turnout Reliability (5%) — Members' track record of actually showing up.
Confidence Bands
Each recommendation includes a confidence band: High (0.7+), Medium (0.4–0.7), Low (0.2–0.4), or Very Low (<0.2). Confidence reflects data quality — new servers start with low confidence that improves as more sessions are completed and the learning engine builds history.
Session Features
Each game night session can include several optional features, all configurable via dashboard or /gamenight settings:
Discussion Threads
Auto-create a thread under the announcement for pre-game planning and coordination. Thread auto-archives after 24 hours.
Voice Channels
Auto-create a temporary voice channel for the session. Automatically cleaned up when the session ends or is cancelled.
Reminders
Configurable reminder notifications before the session starts (default: 60 minutes and 15 minutes before). Sent to the announcement channel to ping RSVPed members.
Session Recaps
After a session ends, SYNTHET posts a recap card showing attendance stats, quality score, quality band, and session outcome (successful/partial/failed). Great for celebrating wins and building game night culture.
Learning & Adaptation
Game Night Autopilot gets smarter with every session. The learning engine updates multiple profiles and priors after each completed session:
Member Turnout Profiles
Tracks each member's reliability: invite-to-attendance ratio, RSVP follow-through, meaningful attendance (10+ minutes), and dropout rate. Members earn reliability bands: Core, Regular, Casual, Unreliable, or New.
Pair Chemistry
Tracks how well pairs of members play together: co-attendance frequency, success when paired, repeat pairing stability, and shared game outcomes. Pairs earn chemistry bands: Strong, Positive, Neutral, Weak, or New.
Time Window & Game Priors
Learns which days/hours produce the best sessions and which games have the highest success rates. These priors feed back into the scoring engine, so future recommendations naturally gravitate toward proven time slots and popular games.
Drift Detection
Monitors long-term trends. If average session quality drops below 30% or the failure rate exceeds 50%, the system detects "drift" and can alert admins to review settings.
Cold Start
Dashboard Configuration
The Game Night Autopilot dashboard (under Fun & Engagement) provides a full web interface for configuration and monitoring:
Overview Tab
Current status, mode, linked member count, queue size, active sessions, and learning profile (average quality, success rate, turnout rate, peak time window).
Settings Tab
Enable/disable toggle, autopilot mode selection, group size limits, announcement and admin channel configuration, feature toggles (recaps, threads, voice), daily recommendation caps, max active sessions, and cooldown timer.
History Tab
Browse past sessions with game name, attendance ratio, quality score, quality band, and viability status. Useful for understanding which games and time slots work best.
Command Reference
| Command | Description |
|---|---|
/gamenight overview | View autopilot status and stats |
/gamenight recommendations | View and act on game night recommendations |
/gamenight launch <id> | Launch a session from a recommendation |
/gamenight sessions | View active game night sessions |
/gamenight history | View recent session outcomes |
/gamenight settings [mode] [channel] | View or change autopilot settings |
/gamenight recompute | Force recompute opportunities (Admin) |
Quick Start Guide
- 1.Ensure members have linked their Steam accounts with
/steam link— aim for at least 30% of active members. - 2.Set the announcement channel:
/gamenight settings channel:#game-night - 3.Choose a mode:
/gamenight settings mode:admin_only(recommended for new servers) - 4.Run
/gamenight recomputeto generate initial game opportunities - 5.Check
/gamenight recommendationsto see what SYNTHET suggests - 6.Launch your first session and let the learning engine start building profiles!
Best Practices